日本語

Why Computer Education Boosts Children's Self-Esteem: How Small Wins Shape the Future

There is a moment when a child's expression changes in front of a computer. After trying again and again, something finally moves on the screen. The words "I did it" may be small, but they carry the feeling that the child thought it through, used their own hands, and changed the result.

Self-esteem does not grow from kind words alone. It grows through experiences: trying, getting stuck, adjusting, and moving forward little by little. Computers and programming are powerful because they can create those small "I did it" moments again and again.

At the same time, the data on children's self-esteem in Japan is hard to ignore. According to the Cabinet Office for Children and Families' 2024 survey on youth consciousness in Japan and abroad (FY2023), only 17.5% of Japanese children and young people agreed with the statement "I like who I am." The comparable figures were 57.9% in the United States and 61.6% in Germany; Japan ranked last among all five countries surveyed.

Behind this number may be a simple but serious shortage of experiences that let children feel, "I can do this." What children need is not to be told to have confidence, but to have more opportunities where confidence can naturally grow.

A Single "I Did It" Can Change Everything

Psychologist Albert Bandura's concept of "self-efficacy" — the belief in one's own ability to succeed — offers a key framework here. The most powerful source of self-efficacy is not praise or encouragement, but direct mastery experience: actually accomplishing something with your own hands and receiving real feedback. It is this kind of hands-on achievement, not abstract compliments, that plants the feeling "I am capable" deep inside a child.

Japan's Ministry of Education data points in the same direction: children with richer hands-on experiences — in nature, in daily life, in making things — consistently show higher self-esteem than those without. It is not the volume of knowledge that shapes self-esteem; it is the density of genuine experience.

Why Computers Are Especially Good at Generating "I Did It" Moments

Computers and programming are particularly effective at building self-esteem because of their instant feedback loop. Write a line of code, press a key, and the result appears on screen immediately. If there's an error, you fix it and try again. This cycle of trial and adjustment — repeated many times in a single session — steadily builds the felt sense that "my actions change outcomes."

A test score delivers a binary verdict: right or wrong. Creative work on a computer is different. Even when something doesn't work perfectly, there is always progress — a small step forward from where you were a moment ago. "It's not finished yet, but I'm better at it than before" is exactly the kind of incremental confidence that forms the bedrock of self-esteem.

Equally important is the tangibility of the output: what a child creates can move, be seen, and be shown to others. "I made a game." "My animation ran." "My friend was surprised when I showed them." These experiences generate a kind of satisfaction that abstract grades cannot — and that satisfaction sparks the intrinsic motivation to try again.

The Opportunity Gap Becomes a Confidence Gap

Access to these "I did it" moments, however, is not equal. Children who have a computer at home and those who don't accumulate fundamentally different experiences during after-school hours. The gap in access to digital tools translates directly into a gap in opportunities to build self-efficacy.

School lessons alone cannot close this gap. With only a few class periods per week, there is simply not enough time for students to experiment at their own pace. Whether a child can keep exploring at home after school — this difference quietly compounds into a confidence gap over years.

Japan's Child Self-Esteem in Numbers

· "I like who I am": Japan 17.5% / USA 57.9% / Germany 61.6%
· "I have strengths": Japan ranked last among 5 countries
· "I am satisfied with myself": Japan ranked last among 5 countries
(Source: Cabinet Office for Children and Families, FY2023 Youth Consciousness Survey)

Every Child Deserves a Chance to Say "I Did It"

Raising the share of children who can say "I like who I am" requires not more words of encouragement, but more places where children can use their hands, receive real results, and improve step by step. And those places must be accessible to every child — not only those with talented parents or well-equipped homes.

Digital Kodomo BASE was founded on this belief: that giving children without computers access to hands-on "I did it" experiences is not a luxury but a necessity. Not acquiring a tool, but using a tool to create something — each small success builds the feeling "I can do this," and that feeling, repeated and deepened over time, becomes the foundation of confidence that lasts a lifetime.

References