Creating something yourself changes how you see digital tools. Even a small project teaches more than you notice at first.
Rough first versions still contain clues for what to fix next.
There is also a record of failures.
Where did I stop? What did I put in too much? What didn't get through? Even in works that don't go well, there is still plenty of material left to improve the next one.
Pick up hints before you throw them away
It's better to find one thing you can change next time than to end up saying, "It didn't work." A failed work becomes a teacher for the next work.
What you can do today
Look at one piece of work that didn't go well and write down one thing you want to fix next.
Look at one piece of work that didn't go well and write down one thing you want to fix next.
At Digital Kodomo BASE, we value the experience of making, testing, and improving. Digital becomes much more interesting once you step from the viewer side to the creator side.
