The way you interact with digital will change dramatically if you try creating something rather than just looking at it. Even if you can't do it well, the experience of working with your own hands will give you strength later on. When researching or preparing for a presentation, there are times when it is important not to make a decision based on the first answer you find.
I tell them that even in works that don't go well, there is plenty of material that can be used next time.
There is also a record of failures.
Where did I stop? What did I put in too much? What didn't get through? Even in works that don't go well, there is still plenty of material left to improve the next one.
Pick up hints before you throw them away
It's better to find one thing you can change next time than to end up saying, "It didn't work." A failed work becomes a teacher for the next work.
Look at one piece of work that didn't go well and write down one thing you want to fix next.
At Digital Kodomo BASE, we value the experience of making something more than a good work. Digital becomes more interesting when you turn to the creator side.
